Gearing advice. 5. Making you more likely to hit and a more consistent damage output. This is useful in a game like Solasta since it's a low-level game, but this advantage disappears when your Fighter starts getting extra attacks. Properties. The staff has 10 charges and. A fighting style is a passive buff granted specifically to the Fighter and Ranger Class. In total, the maximum damage is 8d8 +11d6 +1d4 +Charisma*2 +Proficiency*2, in four different types of magical damage. When you reach levels 4 and 8, you gain the Ability Score Choice Feature that will allow you to select a Feat if you prefer it over increasing your Ability Score. Solasta isn't 100% how pen-and-paper D&D 5e works, and that's ok (the game is more stringent on lighting than most DM's do in their games, lacks many signature spells like Bigby's Hand and Polymorph, doesn't let you control your summoned creatures, among other changes). It's a basic non-magical weapon. You can have a shield at the other but not a second weapon, nor you can hold a versatile weapon with both hands. Stage. Proficiency with martial weapons or longswords is required to use it effectively. A high Dex (lower Str) barbarian, with a scimitar. On a. And Humanoids got taken off the list, so you won't be getting any bonus damage against Soraks, Solasta's big bad guys in the campaign. Slashing Damage, Melee, Versatile, Standard, Metal Longsword is a Martial Weapon in Solasta: Crown of the Magister . NeoseekerGuidesSolasta: Crown of the Magister Walkthrough and Guide. The damage for 1-handed is the primary listed value and the damage for. From fledgling adventurers to saviours of Masgarth, this 40h+ campaign will take you through the Badlands in search of ancient artifacts to stand against a mysterious threat. ImpPhil, Zappastuff, and the rest of the Solasta Modding Discord for paving the way, and putting up with me while I figured this thing out. Yea happened on two different skeletons one archer one melee version. 57 (just unbuffed martial character GWF Style damage with a Greatsword) So the Greatsword Paladin does around 78~90% of the Ranger's sustained damage. But this drought-tolerant, stable and versatile crop is packed with nutrition. It's up to you on what classes are you going to mix and progress together to make a good team. Fix the accuracy. Weight. Edit. The spell's description is rather lacking, to be honest. Has everything you would want a Barbarian for in the first place. In 5e shapeshifting is rarely used unless you play the moon druid subclass, which makes shapeshifting dramatically better, but doesn't exist in Solasta. Being proficient in a task either grants a benefit to performing it or prevents from having penalties or restrictions. Starting at level 3 with 3 bonus skill proficiencies, the Lore Bard becomes even more versatile than they already were. Fighters are better than Paladins because two-weapon fighting maxes our damage per turn. Once your primary caster. The storm area is a wide wall of 20×2 cells. So the best sustained DPS 2H in Solasta might be a Barbarian Berzerker, since they can make Bonus Action attacks that do full weapon damage. A character wields a single, usually heavy/two-handed/versatile weapon with two hands. That and magic missile, firebolt etc - vamps take half damage from normal. The Twinned Spell Metamagic easily trumps other options when it comes to efficiency, courtesy of its perks. Before you dive into the. So at least he will have high protection. From fledgling adventurers to saviours of Masgarth, this 40h+ campaign will take you through the Badlands in search of ancient artifacts to stand against a mysterious threat. GWM could really make greatsword or maul (which I think it should be. Feat. Fixed conjured creatures sometimes appearing as "Unknown" because their own caster was too dumb to know what they summoned. The staff has 10 charges and recovers 1d6+4 charges at dawn. jeezKill an enemy during their turn. Action Surge bumps that to 4-5 attacks for one round, which is usually more than plenty. Magical, Piercing Damage, Melee, Bleeding, Thrown, Versatile, Wood, Metal. In general high dex characters may want lighter armor while low dex characters want heavier armor. Originally posted by wizard1200: Magic missle inflicts 1d4 + 1 points of damage per missle, always hits and 5 missles (3 + 1 for shock arcanist + 1 for level 2 spell slot) inflict about 17. The spell list it has access to just isn't able to keep up, metamagic or otherwise. Spear is a standard one-handed melee piercing weapon. Effect. It provides two special abilities: +2 to INT ability. Feats are unique bonuses that can provide benefits both during and outside of combat. Longsword is a standard one-handed melee slashing weapon. They benefit from Mighty Blows which is really strong. : So this discovery basically came about after talking with several people on the discord channel for a few hours, about whether or not Greenmage spells working with Hunter's Mark is actually intended. So the only time to take the versatile weapon over an. Piercing Damage, Melee, Thrown, Versatile, Standard, Wood, Metal. Solasta allows something odd, Halfings can use Great Weapons. Here's a quick list of the classes available in. The main rage damage bonus becomes +3 at level 9 and the necrotic damage increases to a d6 at level 6 and a d8 at level 10. SolastaFaceUnlock. They get a combination of a versatile attacking Cantrip and are the only caster that can constantly recharge their slots with nothing but short rests. The weapon must have the two-handed or versatile property for you to gain this benefit. Dexterity modifier is added to all attack rolls and damage rolls when using any ranged weapon or a melee weapon with a Finesse. Dexterity check are made whenever a character tries to move quickly or quietly, nimbly dodge out of the way, steal something without being noticed etc. I don't bother with the doom blades at all. In the main campaign, the weapon cannot be bought or found, it can only be crafted. This guide shows players how to best play as a fighter. A bit confused my rogue can attack twice per turn but my mage can only attack once and my sorcerer damage seems really low compared to the rogue both at lv 2. Follow Up Strike is a Feat in Solasta: Crown of the Magister. i love the thief subclass in bg3. On Skin: true sight; +1d6 psychic damage taken every time you take damage. OK. Follow-up Strike should also work with Versatile weapons (wielded with two hands) but it is a custom feat so only Tactical Adventures would know. This is a lot of damage, making it very versatile. Adding Proficiency Bonus to Damage. Solasta: Crown of the. . Damage output is gonna be pretty intense, and basically you only need rests to heal yourself as you don't really have abilities that get used up like spells. From fledgling adventurers to saviours of Masgarth, this 40h+ campaign will take you through the Badlands in search of ancient artifacts to stand against a mysterious threat. Solasta Version 1. Very few creatures have vulnerabilities in 5E (where they take extra damage from something). Versatile weapons do greater damage if you do hold them with both hands. The damage increase is fairly minor for TWF builds, but it is there. Solasta Crown of the Magister Fighter Build Guide – (Spellblade) Fighters are superior warriors because of their familiarity with several Fighting Styles. They can't save them all. IMO, at the level cap of current Solasta, damage difference of 5. Dueling is a Fighting Style in Solasta: Crown of the Magister. #1. I have question about how abilities affect some aspects of the game, for example: -I know, that bonus from attributes affect the skills score and corresponding save throws, but there is nowhere explained that: -strength affect. I can confirm that Follow-up Strike WORKS with a Greatsword. Staff of Swarming Insects is a magical one-handed melee bludgeoning weapon. Solasta was kind enough to give us "rolled stats" and not just "point buy". My other problems with the. At Higher Levels. This does have a non-zero impact on game balance - while greatclubs are underpowered, the Martial weapons have a variety of two-handed and versatile melee weapons that do a lot of damage. Follow Up Strike. That translates to 25% chance of hitting you. Weapons are usually obtained as rewards. Proficiency with simple weapons or spears is required to use it effectively. At level 6, Swirling Dance allows them to use their reaction to counterattack right after an enemy misses them with a melee attack. Your rogue can attack twice because he uses an offhand weapon. Shadow Dagger. The cantrip damage passes bow damage at level 5 as Alealexi said. For magic, the rules are roughly the same, magic can discharge and do minor damage to the player, miss and hit other target, or on a 1, deafen or blind the person until next turn or something based on the spells context. Weight. It's only an advantage of like 1 or 2 damage per round on average, but it's still a meaningful advantage. 4. Prepared Spells (Personal Preference) Level 2. A greatsword does 2d6, average 7. Magic in 5e is absurdly powerful. Uncanny Accuracy: Once called “Sylvan Archer” in an earlier version of the game, this feat is a must-have if the character is an archer. This is a lot of damage, making it very versatile. Every fourth level, a character can choose between increasing their ability scores or gaining a feat (some feats also provide an ability score increase). Hi everyone! I’ve played full release Solasta quite a bit now on cataclysm difficulty & ironman cataclysm -- including the recent Primal Calling DLC -- and have finally updated my (mostly) comprehensive subjective spells tier list. but its the sort of thing that you will only notice if you are really looking for it. I can get 2-3 attacks vs 1-2. Note also, that the Feat 'Follow up Strike', which lets you do a minor Attack for 1d4+STR as a bonus action, doesn't work with versatile weapons even though you can wield them in two hands. Weight. Below is a list of each ability score and the things they directly affect. Below is a list of each ability score and the things they directly affect. Sigil of Flame: 1st Level (Evocation): 90 foot range, Concentration: 1 Hour, Bonus Action: You mark a target with a sigil of flame. Save or take 1d8 damage on a wisdom save isn't particularly powerful but it's relatively reliable. Only 2H weapons works, using a versatile weapon like longsword with two hands wont trigger the extra attack. It's a basic non-magical weapon. In short, you can get enough damage potential and utility value out of all the other classes. Strength is an Ability in Solasta: Crown of the Magister. Being proficient in a task either grants a benefit to performing it or prevents from having penalties or restrictions. 69 to 26. Proficiency with simple weapons or quarterstaves is required to use the weapon effectively. After that it is my wizard's turn. Solasta is a tactical turn-based RPG, which is based on Dungeons & Dragons 5th Edition, more specifically the SRD 5. I put poison on everything the entire game. A sylvan elf will have some bonuses that will help my build, as high movement. Simple Weapons in Solasta: Crown of the Magister is a piece of equipment that is used to inflict damage against hostile characters such as Enemies and Bosses. Checked last pacth and yet same problem. By Jason Rodriguez May 26, 2021. Punisher Battleaxe is a Martial Weapon in Solasta: Crown of the Magister . B+. If the combat doesn't require much thought and planning, it just ruins the game for me. Fireball is one of the most famous spells in D&D, and for good reason. As you mentioned the dice roll on a versatile weapon when wielded by two hands does more potential damage then if it is used with a shield or focus in the other hand. Temp HP, extra Armour Class (AC) and even, eventually, extra damage. Generally resourceful, they are known for their cunning and their ability to launch deadly sneak attacks. Even with a +5 that's only a 10,5Crafting in Solasta Crown of the Magister features the various aspects relevant to the crafting mechanic of the game. The problem with fighters is they only get one subclass ability through level 6, the next comes at level 7 then level 10. Ranger Spellcasting – You can now cast Ranger-type spells. In the main campaign, the. So but the greataxe has a better to hit bonus, +2 to damage, and a better die of additional damage (d10 averages 5. 14. It's a basic non-magical weapon. Proficiency with martial weapons or longswords is required to use it effectively. 0%. This raises greatsword average damage from 7 to 8. Proficiency with martial weapons or battleaxes is required to use it effectively. Weapons are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. They use their natural talents to master various skills and find their own way to thrive. I thought they would count as two handed when used alone. For damage, the most optimal Ranger, 2 weapons and agility + hunter's mark and specialization for additional attack after a kill or damage to a wounded enemy. As you explore locations, you can spot traps that you can disarm, or shoot/blast objects that can damage enemies (i. Unity is a magical one-handed melee slashing weapon. 3. 7%. Dueling - +2 damage when using a 1handed weapon with a shield or free hand. It provides two special abilities: +2 to INT ability checks and casting Elemental Resistance (1 per day). Here are some of the best options. That is. May 26, 2021Originally posted by Giant Space Hamster: I can confirm it is not working with a Greatsword. 7%. Greenmage Scorching Ray + Hunter's Mark is rolling up to 12 damage numbers. Dragonblade Longsword is a Martial Weapon in Solasta: Crown of the Magister . Proficiency with simple weapons or spears is required to use it effectively. The result of that roll is compared to the character’s AC. In-game properties. Solasta is a tactical turn-based RPG, which is based on Dungeons & Dragons 5th Edition, more specifically the SRD 5. Quick edit: also not sure how it works in Solasta but in 5e they both count as the same attack so it would work no matter what. 1d6 (1d8 versatile) Other. Clerics are normally melee fighters in D&D, not just spellcasters. Piercing Damage, Melee, Thrown, Versatile, Standard, Wood, Metal Spear is a Simple Weapon in Solasta: Crown of the Magister . Curious how you see them underwhelming. 5e and solasta isn't really built around healing in battle, you're typically better off using your actions to do damage, so that's not necessary. 2. It only works on weapons that can only be wielded with 2 hands. Great weapon fighting - You reroll 1s and 2s on your weapon’s damage dice when using a weapon with two hands. 2) They are susceptible to magical damage and crowd control. Greataxe. Proficiency with martial weapons or battleaxes is required to use it effectively. phb pg 147. You can argue Shadowtamer's Dark Slayer being a better choice damage-wise at higher levels but Colossus Slayer works against anything. Weapons are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses. Ahead of that beta launch, we got to sit down with the devs and have a good look at a. Weapons are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses . n/a. You can see this effect in inventory: under the portrait and stats, there is a hit & damage block. Way better than whatever crappy attack your Cleric can muster. Stormblade Axe (1d12+1d10) - Average dmg increase from crits: 0,6. This build guide provides an idea for players to start with to. Longsword of Sharpness is a craftable one-handed melee slashing weapon. Given the nature of the weapon, you might assume spears could use your Dexterity modifier in 5E. The implication being that you can take one of your hands off your sword for a couple of seconds to cast your spell. The classics. It's a basic non-magical. Rogue damage per round is among the lowest, and their utility can be handed out via a background. Versatile weapons don't work with the feat. This weapon is exactly the same as a standard Longsword, with. Rogue is a Class in Solasta: Crown of the Magister. A damage value in parentheses appears with the property—the damage when the weapon is used with two hands to make a melee Attack. She attacks the big bad guy in front of her and rolls a three. 10 STR, 16 DEX, 14 CON, 16 INT, 10 WIS, 8 CHA-Rogue: I wanted a vanilla team and rogue is the round choice. They devote their time and energy in servitude to nature, wild animals, or elemental forces. Unlocked Class Features, Extra Spell Slots, or Special Choice. Passive buffs are granted to the character if they meet. Gets AC. Solasta: Crown of the Magister build guides. In-game properties. Magical, Slashing Damage, Melee, Versatile, Metal. The damage you take from the attack is reduced by 1d10 + Dexterity modifier + Monk level. When you reach levels 4 and 8, you gain the Ability Score Choice Feature that will allow you to select a Feat if you prefer it over increasing your Ability Score. Yes. Warhammer is a standard one-handed melee bludgeoning weapon. If you are playing on standard difficulty, you can pretty much just inflict damage and bypass many of the mechanics in Solasta. I also show you some gameplay at lv 11 to see how i. Damage Type. I believe in 5e that holding a weapon and a shield does limit your spell-casting, but holding a 2 handed weapon doesn't. Close RNG. Seems really powerful on Rogues. Longsword +1 is a Martial Weapon in Solasta: Crown of the Magister. The bonus action deals an additional 1d4 + Charisma +Proficiency in bludgeoning and another 3d8 in radiant. 17 New Feats (Free): Arcane Appraiser: Magical Items are automatically identified when put in your inventory; Badlands Marauder: Gain +1 CON, resistance to poison damage and advantage on rolls against being poisoned; Forest Runner: Gain +1 DEX and +2 cells movement speed ; Mightly Blow: When attacking with a melee two. When a character has an advantage on a check, he rolls two d20 dice instead of. Magical, Slashing Damage, Piercing Damage, Melee, Versatile, Metal. Slashing Damage, Melee, Versatile, Metal, Ingredient. You can argue Shadowtamer's Dark Slayer being a better choice damage-wise at higher levels but Colossus Slayer works against anything. Solasta Primal Calling DLC – New Druid Class. And then it is the enemy wizard who kills my paladin. Just stack those damage dice. Effect. and if crit that will be 12d6. Note that Greatswords are not Versatile weapons. To wield a chosen weapon, the character needs a proper proficiency. but when looking closely at dice rolls : it says 2d8 instead of 2d10. 167. Warhammer +1 is a Martial Weapon in Solasta: Crown of the Magister. They range from common, non-magical ones to powerful and unique magical ones. 5 (1d12) slashing Heavy, Two-Handed. There is no fixing it, it is what it is. The difference seems to be a combo of Solasta missing the 5e Feats that help make the Mantras true, and at the same time having an abundance of massive bonus damage magical weapons. Versatile is used automatically if the other hand is free. Force damage is THE defacto best damage in dnd 5e. 4. This weapon is exactly the same as a standard Battleaxe, with the only difference being that it can be used in crafting recipes. Two-weapon fighting - You add your ability modifier to your offhand / bonus action attacks. Cantrips Eldritch Blast 1675. Nothing in the rules explicitly says that a weapon can't have both properties, and in that case, the rules don't contradict each other. In the main campaign, the weapon cannot be bought or found, it can only be crafted. I do not think the Follow Up Strike works with versatile weapons, but a Lightbringer Gratsword has the same base damage (2d6 + 1d8) as the more powerful 1-handed. I believe in 5e that holding a weapon and a shield does limit your spell-casting, but holding a 2 handed weapon doesn't. Dual wield. It's a basic non-magical weapon. Strength-based Fighters rely on a number of Weapons to deal substantial Melee Damage while some are Dexterity-based who wield Bows for Ranged Attacks. Note: Versatile characters who have high strength and Athletics proficiency, meanwhile, will be able to jump across great distances. This is a nice bonus. The Solasta Lightbringers Edition contains: - Crown of the Magister: The original level 1-12 campaign. Edit. ===== New Spells & Cantrips. . That is not the case. The two-handed fighting style is a bit underwhelming. With disadvantage, their chance of hitting you is 6% only. I can confirm that Follow-up Strike WORKS with a Greatsword. Most of the crafted weapons and armor are better than what you can buy. Only. The storm area is a wide wall of 20×2 cells. that will give rogue to be on par with classes that can obtain 2 attacks at level. Level 7 2 years ago No, it automatically gives you a larger die. #5. In. Use Spells Which cause Half-Damage on a Save. Aug 12, 2021 @ 9:01pm I wouldn't say a guaranteed hit, maybe guaranteed to do some damage with the amount. Take note that some feats have certain requirements, and your character must. Weapons are categorized as Simple and Martial weapons and consist of Melee and Ranged Weapons. You will need proficiency in either Arcana or the Manacalon Rosary to craft magical items. Moving back on topic, Barbarians have a couple of notable weaknesses; 1) They are HP tanks. Defense - +1 AC when wearing armor. When I lured the vampires into the sunlight, the game. Being able to do actions/casts that stipulate you having one hand free. So it's a. However, the Dueling Fighting Style ruins this dynamic. Level. Staff of Swarming Insects is a magical one. 3 (and its a weaker effect for any other two handed weapon). i also think that it is disappointing that we have so many magic items for martials (i found like 5 gauntlets of strength?, so many magic weapons, spider climb items etc. Bludgeoning Damage, Melee, Versatile, Standard, Wood. Identify 20 magic items. Playing on the hardest combat level in Solasta does require some strategy, but all the other levels feel like story mode. each sword = 1D6 = 3. The higher, the better. 94 No Other Mods installed Devastating Strikes doesn't seem to be applying the damage properly when the 2nd advantage dice also hits. Accidently dragging and dropping an item to the same slot it was already in no longer consumes your action. In-game properties. Level 7 2 years ago No, it automatically gives you a larger die. Solasta: Crown of the Magister is a tactical Turn-Based RPG developed and published by Tactical Adventures. e. Dragonblade Longsword is a Martial Weapon in Solasta: Crown of the Magister . It actually gives you more damage on a one-handed weapon (4. Piercing Damage, Melee, Thrown, Versatile, Standard, Wood, Metal. However, following features allow to add it to Damage Rolls: Dark Slayer ( Shadow Tamer subclass of Ranger class) - when attacking a creature with sensitivity or hypersensitivity to light with a weapon. They recently nerfed it so that it just adds 1 additional missile, but a similar item in Solasta could be cool. 48. This one isn't for martials as much as for casters, of course, but in the early game, spells which have a saving throw for HALF damage are really great. It works explicitly with 'Two-handed Weapons'. Claw. DiceWrangler Jun 10, 2021 @ 9:30am. Weapons are pieces of equipment that are used to inflict damage against hostile characters such as Enemies and Bosses . The air elemental will need to roll 16 to hit you. In Solasta, you have multiple different types of poisoned arrows ranging from the basic 1d4, to poisons that paralyze, to poisons that just do a shit ton of damage (3d6 to 3d8 at the highest level), on top of which you also have Flaming, Corrosive and Radiant damaging arrows, all 3 offering a +1d6 damage increase. Defense - +1 AC when wearing armor. Slashing Damage, Melee, Versatile, Standard, Metal Longsword is a Martial Weapon in Solasta: Crown of the Magister . The damage increase is fairly minor for TWF builds, but it is there. If the party never identified (or bought) this weapon before, it will appear in the inventory as Superb Warhammer. For example, it's impossible to Sneak Attack with a 2d6 weapon, you need firearms to be house-ruled in to Sneak Attack with a 1d12 weapon, and you have to. Feats. You can select this feat multiple times. In-game properties. Acacia Staff is an unidentified simple weapon and a spell focus. . Its not nothing. Longsword is a standard one-handed melee slashing weapon. As a "Gold" Dragon I also get access to a flame breath weapon and resistance to fire damage. Magical, Slashing Damage, Piercing Damage, Melee, Versatile, Metal. You need another way to get unarmed damage bonuses, like race or fighting style but the monk has some nifty bonuses that still apply. And 5e gave built-in healing to Fighters, and it's usually more than enough. Solasta: Crown of the Magister is a CRPG designed by new studio Tactical Adventures and employs an adapted version of the Dungeons & Dragons 5th edition rule set. Even for a wizard or a sorcerer, focusing purely on damage dealing spells is not optimal. That translates to 25% chance of hitting you. Bludgeoning. Honestly the Fighter subclasses are pretty subpar when compared to the Paladin, Cleric, and Mage subclasses. If you. Roll for initiative, take attacks of opportunity, manage player location and the verticality of the battlefield. 5 average). Ability scores define where your character excels. You can hit boss with 4 to 8 arrows a round. Less damage but the mechanics and adventages of 2h. Standard array is used for stats except where noted otherwise. So for most of Solasta you absolutely can spam powers for max burst damage. I'd probably vote 4 Greenmages (or maybe 1 Shock Arcanist, 3 Greenmages/2 Shock Arcanist, 2 Greenmages) as being the absolute best overall group, but with the caveat that you need to know a fair amount about what. When you reach levels 4 and 8, you gain the Ability Score Choice Feature that will allow you to select a Feat if you prefer it over increasing your Ability Score. Feat Type. In general high dex characters may want lighter armor while low dex characters want heavier armor. Stay awhile and listen. Mightly Blow is a Feat in Solasta: Crown of the Magister. +3 from strength. Weapons are usually obtained as rewards from. Wizards wield the power of magic by Crafting Scrolls and casting Spells to deal massive amounts of damage. I love the strategy involved in turned based combat particularly. Weapons are usually categorized into different types that suit each playable class, each weapon possesses its own stats, bonuses, and effects. jeezSolasta : Crown of the Magister sur PC : retrouvez toutes les informations, les tests, les vidéos et actualités du jeu sur tous ses supports. Benefit: Choose acid, cold, fire, lightning, or thunder damage. Solasta: Crown of the Magister. Gain +2 bonus to damage rolls with the equipped melee weapon in one hand and no other weapons. 1 Ruleset. Magical, Slashing Damage, Cold Damage, Melee, Versatile, Metal. Solasta allows something odd, Halfings can use Great Weapons. 3. On a hit, deal 1d4 additional necrotic damage and gain that much HP. #2 < >Solasta: Crown of the Magister - Best Wizard Build. But there's a choice here: one-handed wielding + shield or two-handed wielding. Battleaxe of Acuteness is a Martial Weapon in Solasta: Crown of the Magister . It allows the bearer to cast three spells: Burning Hands (1 charge) Fireball (3 charges) Wall of Fire (4 charges) Attunement is required to cast those spells (and it can only be done by Sorcerers and Wizards). NeoseekerGuidesSolasta: Crown of the Magister Walkthrough and Guide. Bludgeoning Damage, Melee, Versatile, Standard, Metal. 4. Edit: The weapon is versatile, and beign held. 3 from great weapon fighting = average 8. Feat used up to get +3 bonus from the second weapon to match gwf feat. Honestly I think Sorcerer needs a bit of help in Solasta imo. Primed Battleaxe is a standard one-handed melee slashing weapon and an ingredient needed to craft magical weapons.